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"Fortunately, you’re god! Or at least, you’re basically god. I doubt the Mims can tell the difference. This means that on top of being in charge of RTS-like defense and expansion, you’ve got various “PSI” powers at your disposal – for instance, rain clouds, crowd control explosions, and buffs that turn your citizens from baby Oompa Loompas to this version of Carrot Top."
rps
"Everything in a game has been crafted in a gorgeous way. From creature to building, you will find the Mims to be one of the best indie games of the year 2014. "
rx6

 

 

"The Mims: Beginning has become the latest indie hopeful to head down the crowd-funding route, popping up on Indiegogo. And it’s a bit of a looker, putting many so-called “AAA” games to shame with a visual style which brings to mind titles as diverse as Spore and Black & White."
igm

"The gameplay so far feels pretty solid, and is very much in line with what you’d expect from a city builder.The Mims Beginning is on Greenlight and could use some love. Head on over and give it a thumbs up ! It is also currently on Indiegogo so if you’d like to get involved, head on over there as well."
gg

 

 

 

The game combines numerous types of gameplay. Your colonists act on their own most of the time, they do their duties without order from the leader. However, you can control them directly by issuing simple commands.

 

 

 

With a use of godlike PSI powers the leader can influence living things in his range of power and strengthen his colony. This feature is quite similar to the “Populous the Beginning” game.

 

The game focuses mainly on expansion and defense of the the colony. Every building or plant placement is important, but still the game is to be considered a light strategy. There are also elements known to more casual gamers, that will require fast reactions from the player.

 

  

As a player you act as the current leader of a Mims settlement. The Mims are sympathetic creatures traveling through outer space in search of a friendly world to settle.

 

During the intergalactic journey their spaceship is destroyed by an asteroid and the crew is forced to evacuate on nearby planets which are not always friendly.

 

Your goal is to perform various tasks required to reconstruct the spaceship. You can help them by properly developing your new colonies. Every mission takes place on a different planet where separate groups of castaways face their own fate.

"The Mims Beginning started off as an idea for a strategy game and evolved into a beautiful world with a beautiful story. You play a God-like caretaker of a colony of creatures called Mims who are space travelers stranded in a strange place when their ship was hit by a meteor"   Biasbear.com

 

 

 

The basic element which is crucial for the colony’s existence and development is energy. The energy is necessary to replenish the Mims’ vitality used up while performing work, also for proper functioning of the infrastructure. It is produced in a generator using Bio Mass derived from special fruit processed in the Extractor. Part of the energy can also be obtained from the wind flow thanks to correct placement of Wind Turbines.

 

  

The tasks performed by the Mims should include the expansion of the colony and picking up the Bio fruit.

Some of the Mims act as a protection against various and dangerous creatures attracted to our planet by the scent of fruit and animals.

 

 

The Mims’ knowledge allows them to create animals that feed on appropriate sets of fruit. Grown animals can be sent to the ‘Space Market’ and exchanged for crystals necessary for further development of the colony. In order to grow fruit for the animals they need to sow seeds from various plant species. Among others, an exploding plant that throws fruit around. Choosing good planting sites is important.

 

 

A clever ruler is able to use topography thereby avoiding excessive scattering of fruit all over the planet. In case of a bad placement crop is lost due to fruit rolling off the edge of the planet. 

As the ruler of the colony you govern from the Psi Tower which greatly reinforces your supernatural abilities. As a result you have a range of powers that can affect the environment of our planet.

 

 

If the crops are not harvested on time they will rot and you will lose important resources. In the game you can develop buildings, plants, acquire new Psi powers, as well as invent new skills for your Mims.

 

 

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ourvision

 

 

We want to finish creating our light strategy game placed in a fantastic world filled with humor and interesting adventures.

We want our game to be seriously challenging but also to have a cartoonish eye-candy style.

Badly governed colony expansion may end with a crisis and chaos on our planet, in which case you might be forced to restart a map.

 


Even though the game has a lot of fancy buildings with different functions, it holds the typical strategy game rules. You can build structures, plant, invent technologies and seeds, protect your animal herds and sell them when they’re grown.

Your colony citizens can be converted into a special class - the guardians, whose sole purpose is to defend the rest of the population.

 

 

 

During the story, Mims also have to face threats from outer space. One of them is a meteor storm that can wreak havoc among your colonists. But when luck is on your side, they might encounter showers of valuable fruits or gems. In order to be prepared you can invent technology that allows you to foresee future events.

 

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aboutmims 

 

Mims are little, crazy creatures with a good sense of humor. They got lesser PSI powers that allow them to do some basic colony work and listen to leader's commands. In spite of their good intentions their clumsiness often makes them fail miserably in carrying out their orders.

 

 

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features

 

• Expansion of a colony 

• Autonomy of characters 

• Researching new technologies

• Upgrading buildings 

• Simulation of God 

• Special powers at player's disposal 

• Protecting colony from wildlife predators and vermin 

• Planting your own fruit crops 

• Various species of plants with different ways of yielding fruit 

• Creating and taking care of livestock 

• Selling livestock at the intergalactic market 

• Timeline allowing to predict the future events 

• Keeping away pests and predators by controlling smell sensor 

• Various floating islands with many unusual adventures (campaign Mode)

 

 

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 About Squatting Penguins Team:

 

We are a duo of dreamers from Poland who have different worldly perspective. One day we decided to make a video game, and to our suprise, we did. Our friend, who makes magical music, joined our crazy idea.

 

 

 

Jakub - Uses his lunch break to feed a starving bear.
"I think that my experience with creating graphics is little compared to the scale of The Mims Beginning. I'm 21, the first strategy game I have played was "Knight's and Merchants". I always loved to draw with a pencil and film editing was my passion since primary school. Against the will of my family and teachers I decided to become a part of an Indie game team instead of going to university."

 

 

 

 

Tomek - When he is not programming, he is teaching Mims catback-riding.
My first interest in game programming was a long time ago in primary school after playing “Prince of Persia” in DOS. From that time on I invested most of my time in learning about game programming. Making such a complicated project like The Mims Beginning was a big task but years of experience helped me accomplish it.

 

 

 

Krzysztof - In this picture he just failed to show a bunch of Mims how to play the piano.
I don't really like to write about myself, but if I must... I've been interested in music since childhood so I joined music school. I've been studying for about 6 years gaining basic knowledge about rules in music.One day my friend asked me if I want to help him with his game project. I agreed and my adventure with composing began. Since then, I have broadened my knowledge about sound design and sound engineering mostly by reading magazines or watching tutorials on the Internet. My plans for future are ambitious. I want to finish sound engineering in AGH Univeristy in Cracow. The process of creating sounds and music in The Mims Beginning isn't simple, especially when it comes to the unique Mims language. It requires a lot of tests and experiments. I hope the sound design is going in the right direction. But this is only a hope. You will verify it...


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